Tonight: 10 games
puckmodel

Net Goals 101 · component 3 of 11

Power play

The power-play component measures the whole exchange while his team had more skaters: the danger of his unit’s shots minus what an average unit would have created, plus the short-handed chances it gave up minus what an average unit would have allowed. This page works one real season through from the raw events to the number on the card. Every figure is recomputed from the model’s own data and checked against the published value.

Worked exampleMark StoneR · 2025-26 · 60 GP
Power play+3.2net goals per 84 games
01One shotexpected goals × what a goal would have been worth
02One shiftThe shots both ways minus an average lineup in the same situations
03Games → seasonevery shift, every game, added up
04Into goalsre-centre on the league, convert win probability to goals
05Per 84pay back the reallocated share, centre by position, scale

Step 01 · One shot

Pricing a single shot

Start with a single shot: a shot on goal by Pavel Dorofeyev at P1 10:12 of game 2025020468, VGK at NYI. Net goals never asks whether a shot went in. It asks two questions: how likely was this shot to score, and how much would a goal have mattered at that moment?

How likely was it to score?

tip-in, 13 ft from the net
tip-in, 13 ft from the net
PieceReadingValue
Locationx 76, y 3 ft (net at x 89): 13.3 ft out, 13° off the centre line
Shot type, strengthtip-in, power play
League rate in that 2 ft cellthe cell x 76–78, y 2.0 to 4.0 ft held 11 tip-in power-play attempts in 2025-26; smoothed with the cells around it and pooled with other seasons0.0957
… as oddsp ÷ (1 − p)0.1059
Pre-shot flagnone (not a rebound or rush)0.1059
Side of the iceforward, from the middle lane (odds × 1.083)0.1147
Season × period calibrationodds × 0.9639, so 2025-26 first-period totals equal goals
Expected goalsodds ÷ (1 + odds)0.0995

The expected-goals model is the same one the whole site uses; the full method is on Net Goals 101. Recomputed here from the stored tables: 0.09955, against 0.09955 in the model’s shot ledger.

How much would a goal have mattered?

At P1 10:12 Stone’s team was tied, on a power play. The win-probability table says a goal right then would have raised his team’s chance of winning by 16.79 percentage points. The shot is worth its chance of scoring times that swing:

shot value = xG × goal swing = 0.0995 × 16.79 = +1.671 WP points to his team

One hundred WP points is one whole win. The same shot in a 5-1 game would have been worth almost nothing, which is why padding numbers in garbage time does not work.

Step 02 · One shift

Actual minus expected, second by second

Now widen to the whole shift the shot came from: P1 9:37 to P1 10:31, 54 seconds on the ice, 54 of them on the power play. Every power-play shot taken while he was out there is priced the same way:

ClockShooterForTypexGSwingPriced
P1 10:12Pavel Dorofeyevhis teamtip-in0.099516.8+1.671

That is the actual side. The expected side is what an average lineup would have produced in the same seconds. Every second is filed into a context cell by score, clock, skaters on each side and whether a faceoff just happened, and the league’s expected-goal rate in that cell (all sixteen seasons, both teams) is priced with the same win-probability swing as a shot:

SideContext cellSecondsLeague xG/60Avg swingExpected
creatingP1 10–15′, tied, 5-on-4, open play216.1216.8+0.599
creatingP1 5–10′, tied, 5-on-4, open play136.3216.7+0.382
creatingP1 5–10′, tied, 5-on-4, offensive-zone draw104.5116.7+0.209
creatingP1 10–15′, tied, 5-on-4, offensive-zone draw104.8016.8+0.224
allowingP1 10–15′, tied, 5-on-4, open play210.7716.8−0.075
allowingP1 5–10′, tied, 5-on-4, open play130.7716.8−0.046
allowingP1 5–10′, tied, 5-on-4, offensive-zone draw100.1616.8−0.007
allowingP1 10–15′, tied, 5-on-4, offensive-zone draw100.1916.9−0.009
own shots +1.671 − expected +1.414 shots against +0.000 − expected −0.138 credit +0.395 WP points

Stone took none of these shots himself. The on-ice components do not care who shot: everyone on the ice shares the result.

All five skaters on the ice receive the same credit for the shift. Which of them made the play is handled later, by the Playmaking and Suppression components.

Step 03 · One game

Every shift of Stone’s best game

Add up every shift. This was his biggest power-play game of the season (VGK at NYI, final VGK 4, NYI 4); the highlighted row is the shift above. Shifts with no power-play time are left out.

Shift startSecsActualExpectedCorr.Credit
P1 9:3754+1.67+1.28+0.39
P1 10:5443−0.78+2.22−3.00
P3 17:33137+38.54+13.50+25.03
OT 0:00116+13.47+12.95+0.52
Game total+22.94
game power-play value = +22.939 WP points (the model’s per-game file: +22.939)

Corr. = the re-splits applied to shots against: a shot within ten seconds of a defending-team giveaway is charged 80% to the player who gave the puck away; one within ten seconds of a bad line change is shared with the skaters who just left.

Step 04 · The season

60 games added up

Do that for all 60 of his games. Each bar below is one game, best to worst: 41 positive, 19 negative. Summed, they are +216.4 WP points over 14,448 power-play seconds (241 minutes).

Step 05 · Re-centring

Removing the league’s tilt

The context table is pooled over sixteen seasons, so in any one season the league as a whole does not net to exactly zero in each column. In 2025-26 every skater’s power-play value, added up, came to +4932.9 WP points over 4,826,306 skater-seconds: a tilt of +0.0010221 points per second. Each player gives back his share of it, in proportion to his own exposure:

adjusted = raw − tilt × his seconds = +216.421 − (+0.0010221 × 14,448) = +216.421 − (+14.767) = +201.654 WP points

After this the league-wide power-play value is exactly zero in 2025-26.

Step 06 · Into goals

From win probability to goals

Win-probability points are converted to goals by asking the standings what they are worth. A regression of actual team points on the summed inputs of each team’s roster gives 34.95 standings points per win of on-ice priced flow per game. One goal per game over an 82-game season is 82 goals, about 27.33 standings points at six goals per win, so:

goals per win = 34.955 ÷ 27.33 = 1.2788 goals = +201.654 WP points ÷ 100 × 1.2788 = +2.5788

That is far below the face value of a win (about six goals) on purpose: every on-ice second is credited to five skaters at once, so a roster’s summed on-ice value counts each event about five times over. The regression learns the marginal value of one player’s share.

Fitted on completed team-seasons each time the chain runs: points = 91.62 + 34.95·on-ice wins + 25.33·finishing + 61.16·penalties + 26.72·GSAx (per game).

Step 07 · Reallocation

Paying back the playmaking share

The on-ice number above treats all five skaters alike. Playmaking then moves the part of the shot quality he and his linemates generated that can be traced to particular players to those players. That credit is moved, not created: every skater on the ice for those attempts pays his share back out of this column. For Mark Stone the season’s debit was −0.3210 goals; it too is re-centred on the league (−0.000898 per game × 60 games):

debit = −0.3210 − (−0.000898 × 60) = −0.2671 season total = +2.5788 + (−0.2671) = +2.3117 goals

Step 08 · Position

Measured against the average forward

After every other step, each component is re-centred once more, separately for forwards and for defencemen, so the average forward in 2025-26 is exactly zero in every column. The games-weighted mean power-play value of all forwards that season was +0.00074 net goals per game, so 60 games of it come off:

per game = season total ÷ GP − position mean = +2.3117 ÷ 60 − (+0.000739) = +0.03779 net goals per game

Step 09 · Result

Per 84 games

Ratings are quoted per 84 games, one full schedule, so a part season and a full one sit on the same scale.

+0.03779 × 84 = +3.17 net goals per 84 games

Recomputed +3.17; his 2025-26 row on the player card and the Players table shows +3.2. They match.

Step 10 · Context

How unusual is this?

Percentile5th25thMedian75th95thBest
Power play NG/84−1.1−0.3−0.1+0.2+1.4+3.2

Skaters with 40 or more games in 2025-26 (612 players). Mark Stone ranks 1 of 612.

How much of a season like this is skill? The model estimates, from how much players’ own rates bounce between seasons versus how much players differ, that a career rate of power-play value is half signal and half noise after 314 games. Season rows like this one are shown exactly as they happened; careers and the card’s Regressed view are pulled toward average by that amount.

The numbers on this page were rebuilt on 2026-10-08 from the same files the cards are built from. The model behind every step is described on Net Goals 101; definitions are in the Reference.