One column per season ('11 = 2010-11) with the team(s) played for under each header; the CAREER column is the games-played-weighted mean. Every box is the player's
net goals added per 82 games vs a league-average player, in calibrated model units — blue adds goals, red costs them, on fixed scales (−41 → +41 for the Overall row, a tighter −12.3 → +12.3 for the component rows, so seasons and players compare directly); gray text under a row is TOI per game in that situation (GP for the Overall row) — situation here means skater advantage: 6v5 with the goalie pulled counts as PP time and defending it counts as PK time, so these splits run a little higher than the official PP/SH TOI in the header row (the totals agree); a plain gray box = fewer than 10 GP that season. The Overall row and the CAREER column are set in bold with outlined boxes:
Overall — the sum of the seven component rows below; the CAREER box is the numerator of the contract-efficiency tile.
EV offense — on-ice expected-goal creation at even strength vs league-average context (score, time, zone starts), scaled to its calibrated marginal value — five skaters share the same flow, so the marginal is ~4.4× smaller than face value.
EV defense — the same flow suppressed: on-ice expected goals against vs context, same marginal scaling.
Power play / Penalty kill — priced chance flow above (PP) or suppressed below (PK) league-average context in situation, same marginal scaling.
Finishing — goals above expected (xG) on the shooter's own shots on goal — individual credit, at face value.
Penalties — penalties drawn − taken, at 0.146 goals per net penalty (the league's mechanical PP-conversion value), weighted as in the season simulator.
Faceoffs — net faceoff wins × 0.010 goals (fixed-effects calibration). Shown for context: faceoff value flows through possession, so it partly overlaps the on-ice rows and is not part of the headline rating.