Every NHL player on a 2026-27 cap sheet, plus unsigned free agents, rated in net goals added per 84 games vs a league-average player — the same numbers as the player cards. Click a name for the card, a column header to sort. The Penalties column in counts and per-60 rates: the penalty differential leaderboard.
Last 84 GP (the default view) rates each player on his most recent 84 regular-season games (across seasons; goalies: appearances) with no regression to the mean — the same window the game model uses. A player with fewer than 84 career games has the missing games filled in as league average, so his numbers are pulled toward zero; GP shows how many real games are in the window.
Overall is the sum of the ten components. Playmaking is how much the player raises his linemates’ offence — the quality of their shots and their finishing with him on the ice — credited to him and taken from their EV offense, PP and Finishing, so it adds to his Overall without changing any team’s total. Suppression is its defensive mirror: how much he lowers the opponents’ shot quality and their finishing (goals against minus expected, with the shooter and the goalie accounted for) with him on the ice — taken from his linemates’ EV defense and PK and from his goalie’s GSAx, so again no team total moves. Shootout is the standings value of his shootout attempts: each one is worth the win probability it added (a sudden-death winner more than a first-round goal), at 3 goals per shootout win — real points, but almost all luck from year to year. For goalies Overall is GSAx per 84 games, net of the part his defenders’ Suppression explains and plus the mirror of the shootout attempts he faced (the skater components don’t apply), which runs on a much wider scale than a skater’s number — so the table shows skaters by default; pick Goalies in the Position filter to rank them.
Career NG is the career total in goals (per-season Overall × games played, summed — the number the cards’ cumulative sparkline ends at). It stays the same in every regular-season view (regular season only); with the Playoffs switch on it is the playoff career total instead, the same in every playoff view. Age is the player’s age in the selected season (as of Oct 1 of its start year); the Last 84 GP and career views show his 2026-27 age.
Elo is the player rating behind the game model’s Player Elo factor: every game since 2003-04 moves the team’s rating by one Elo step, scaled by how surprising the result and the margin were, and splits that step by the night’s net goals, each moment weighted by how much a goal would have swung the win probability then: after a loss the team’s best performer takes none of the drop and the worst performers take the most; after a win the worst performer gets none of the gain and the best get the most. Lineups are weighted by ice time on the same leverage scale, and the team as a whole always moves exactly one step. Before each season every rating is pulled 20% of the way back toward 1500 (1500 = average; about 60 points is one standard deviation). It rewards players who play well on winning teams (how it works, and how it compares with career net goals). The Last 84 GP and career views show his current rating; a season view shows how much it changed over that season (from the pulled starting rating; the header reads Elo ±), and a playoff view the rating he took into that postseason. Ratings start in 2003-04 (2004-05 was the lockout), so active players are rated over their whole careers; the game model behind /tonight runs the same rating from 2010-11, where its other inputs start, so its current numbers can differ from these by a few points. Seasons before 2003-04 have no Elo.
The Playoffs switch above the table shows the same players’ playoff games, priced by the same chain against the same regular-season baseline (see the playoff study); a run is 4–28 games, so read the per-84 rates with the GP column beside them.
Archetype is a k-means style cluster over 25 era-adjusted features (usage, scoring, shot mix, physicality, special teams — see the Reference glossary) measured over the player’s last 100 GP, so it describes who he is now, not his career blend. Playmaker is a rule, not a cluster: forwards whose Playmaking is elite and worth at least as many goals per 84 as their own Finishing. The two top-pair defense types also require 20+ minutes a game and above-replacement net goals. Skaters need 100 career GP to be typed, goalies aren’t.
Free agents: unrestricted free agents appear under team “UFA”, unsigned restricted free agents under their 2025-26 team with “RFA” in the cap column. The Team filter’s Free agent, UFA and RFA options list them together or separately.